Date
Spring 2015
Document Type
Capstone Project
Degree Name
Bachelor of Arts (B.A.)
Department
Music & Performing Arts
Abstract
As video games have matured from a technical hobby to a fully-fledged art form, so too have the methods used to create them matured. In tandem with the constant evolution of graphical fidelity, gameplay mechanics, input devices, and storytelling techniques spanning the entire existence of video games, there has also been an evolution in the purpose, and implementation, of music and sound effects. Whereas early video games utilized simple melodies to attract players in arcades, modern video games have grown to utilize audio as a means for storytelling in itself. As the visual component continues to grow more realistic with each gaming generation, equally realistic audio has become increasingly important in creating a cohesive experience for the player. For this reason, many developers have turned to utilizing audio pipelines which allow for expanded mixing and audio processing techniques, resulting in the most immersive interactive audio experiences ever made.
Recommended Citation
Pendergrass, Joey, "The Rise of Reactive and Interactive Video Game Audio" (2015). Capstone Projects and Master's Theses. 484.
https://digitalcommons.csumb.edu/caps_thes/484
Comments
Capstone Project (B.A.) Music and Performing Arts Department