Date
12-2021
Document Type
Capstone Project (Open Access)
Degree Name
Bachelor of Arts (B.A.)
Department
Music & Performing Arts
First Advisor
Lanier Sammons
Abstract
Adaptive and interactive music has been a key feature in the history of gaming since the conception of gaming. In this project, the main genres of target will be RPGs, Hack and Slash, and Adventure games since there are a good variety of genres and uses of adaptive music. Adaptive music can range from fading in and out instrumentation as the player progresses through a level or transitioning to the chorus of a song if the player is performing well in combat. This feature can have a positive impact for most players since it’s a sense of progression, however, in other cases it can be negative due to how wooden the transitions in the songs are, thus, taking the player out of the immersive experience. This feature can make a player’s experience very different from some other player’s experience which is what developers try to strive for: uniqueness. It’s an immersive tool to make the player lean in rather than equating their experience to “just another video game.”
Recommended Citation
Lloyd, Scott, "Adaptive Music in Video Games and How It Impacts Player Satisfaction" (2021). Capstone Projects and Master's Theses. 1186.
https://digitalcommons.csumb.edu/caps_thes_all/1186
Additional Files
Intro for Let's Go, Partner!.wav (11741 kB)Creative Component
MASHY's Theme.wav (43797 kB)
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Discourse.wav (37562 kB)
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A Place Betwixt.wav (50842 kB)
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Lemme Teach You a Thing or Two.wav (77145 kB)
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Cheese.wav (40957 kB)
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Don't Falter.wav (44152 kB)
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Heart of the Cards.wav (63162 kB)
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I Need Your Help.wav (25314 kB)
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History of Mystery.wav (56368 kB)
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The Grind.wav (60752 kB)
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Footsies.wav (22166 kB)
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Thank You, Partner.wav (23661 kB)
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