Date

12-2016

Document Type

Capstone Project (Open Access)

Degree Name

Bachelor of Arts (B.A.)

Department

Liberal Studies

First Advisor

Paoze Thao

Abstract

Minecraft, an open world sandbox game rich with educational possibility, has been a growing sensation among elementary age children across the US. Though there has been some experimentation in a number of schools across the United States, there has been no mass movement to embracing Minecraft as a virtual learning environment. With advances in the fields of Virtual Learning Environments and the new wave of educational thinking known as the “Maker Movement,” the modern educational field has an opportunity for radical new ways of teaching. Using an elementary school as a model in the Monterey Bay area, I surveyed a number of elementary classrooms, to determine the student’s and teacher’s interest in bringing Minecraft to the classroom. Research showed that a majority of kids and teachers alike, were excited and eager to see Minecraft brought into their school to assist in their learning through the Common Core State Standards Initiative.

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