Date

12-2018

Document Type

Capstone Project (Open Access)

Degree Name

Bachelor of Arts (B.A.)

Department

Music & Performing Arts

Major

Recording Technology

First Advisor

Lanier Sammons

Abstract

The research paper talks about how sound effects affect a player in a video game. There are three different concepts that are important to how sound effects affect a player: synchresis, kinesonic synchresis, and kinesonic congruity. Synchresis is the fusion of sound and image which can lead to new or altered meanings to the original. Kinesonic synchresis is where sounds are fused with action instead of an image. Finally, kinesonic congruity is where there is congruence or a relation to the player’s action and the sound generated. Throughout the paper, there are examples of many video games that follow these concepts. The examples used to prove that these concepts are true are things that players go through in a video game. For the second half of the paper, the author talks about their sound design choices for their video game.

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