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Publication Date
2026
Access Type
Open Access
Department
Computing and Design
Course Number
CST345 Visual Thinking
Context of Activity or Assignment
A five-week graphic design project - In-class critique and discussions
Purpose of Activity or Assignment
To engage students in applying a research-driven design thinking framework to conceptualize, design UI, and evaluate an interactive product solution.
Potential Pitfalls and Teaching Tips
The project engages students in a research-driven design thinking process that emphasizes problem identification, evidence evaluation, and logical reasoning. Students are guided to distinguish between assumptions and empirical evidence, apply research findings to UX/UI and interaction design decisions, and iteratively test and refine solutions through user feedback. Scaffolded instruction, a defined MVP scope, and required process documentation help mitigate the pitfalls of technology-first or assumption-based design while reinforcing open-minded inquiry, evidence-based judgment, and reflective evaluation of design outcomes.
Activity / Assignment Type
Applied Research and Experiential
Additional Activity / Assignment Type
Project-Based Visual Design
Undergraduate Learning Outcome
ULO 1: Intellectual Skills
GE Area
Critical Thinking
Duration
5 Weeks
Final Deliverable
Research Paper
Additional Final Deliverable
Interactive Product UI Design
Additional Final Deliverable
Video Presentation
Recommended Citation
Attia, Amir, "Graphic Design Project: Leveraging Interactive Technologies to Enhance Visual Communication Effectiveness" (2026). Activities and Assignments Collection. 14.
https://digitalcommons.csumb.edu/teaching_all/14