Date
5-2020
Document Type
Capstone Project (Open Access)
Degree Name
Bachelor of Arts (B.A.)
Department
Music & Performing Arts
Major
Music, Emphasis in Recording Technology
First Advisor
Jeffrey Jones
Second Advisor
Lanier Sammons
Abstract
Research in managing memory for video game audio development. Interactive music and audio implementation are explored with a strong focus on how to manage data while developing game sound. Some concepts that are important include the multi-use of one sound, file conversion, and randomization in music and audio using technology. Additionally, audio middleware such as Wwise is referenced and strongly used to showcase the previously described concepts. The end of this research project explores the future in video game audio with information relative to the next generation of consoles, video game streaming, physical memory limitations and expansions, and the future of technology related to these topics.
Recommended Citation
Tehrani, Rahmin, "Memory Management for Game Audio Development" (2020). Capstone Projects and Master's Theses. 855.
https://digitalcommons.csumb.edu/caps_thes_all/855
Additional Files
Kiko (Mac).app.zip (629531 kB)Kiko - Mac
Kiko (Windows).zip (402143 kB)
Kiko - Windows
Comments
Below is a link to the website for the video game we created. The game is titled "Kiko," and is available to download on Mac or Windows platforms. Additional information including the game's story, controls, and video media are all on the website.
https://paulamasarweh.itch.io/kiko