Date
12-2016
Document Type
Capstone Project (Campus-Only Access)
Degree Name
Bachelor of Arts (B.A.)
Department
Liberal Studies
First Advisor
Paoze Thao
Abstract
The purpose of this project is to examine the benefits of using videogames as an educational tool for classroom instruction. More researchers are supporting the use of videogames as an educational tool. In addition, surveys and interviews conducted suggest that the public is more open to the idea of using a familiar form of entertainment to teach students core subjects in public schools. Through online research, surveys, and teacher interviews, my results conclude that that while there are negative effects to playing videogames; there are also definite benefits to its use. Benefits range from improvements in cognitive abilities, social skills, emotional and motivational as stated by Granic et al. (2014).
Recommended Citation
Gersaniva, Gnylle, "Benefits of Using Videogames as an Educational Tool for Classroom Instruction" (2016). Capstone Projects and Master's Theses. 26.
https://digitalcommons.csumb.edu/caps_thes_all/26